- Monitor implementations are found at runtime so no more hardcoded options to choose a specific monitor (the plugging mechanism still needs improvements).
- The fswatch engine has been moved to a separate library called libfswatch with bindings for C and C++. If you need to use the functionality of fswatch from your program, now it's very easy to do. The library and its headers are distributed in the same fswatch bundle.
- On OS X fswatch can now be installed from either MacPorts and Homebrew (see README for more information).
I hope you enjoy using fswatch as much as I enjoy writing it.